Tuesday, September 18, 2001

Introduction, Outline and Resources

some figures also reside here

This is my story, of examining non-linear story. I must begin with a couple disclaimers, both relating to the fact that this is in-process and will likely continue for years: 1) very rough around the edges this is a working draft and blog of my research and thoughts 2) also perhaps a bit unorganized however I'll do my best and this entire exercise is one for organizing this research

While postmodernity has dramatically affected our storytelling over the last twenty to thirty years, the advent of the World Wide Web has provided a medium that highlights storytelling in the light of non-linear paradigms. While the experience of surfing the web is in itself linear, with each link opening another page within the interface of the browser and "back" and "forward" buttons allowing us to traverse the browsed "line" we created, the information, or story, map we follow while surfing can be a rather circuitous one. The following figures tell the story of non-linear processing on the web:

{Figures 1-4}






Not only does the Internet contribute to this postmodern "information overload" but additional technologies built to keep us "in touch" at all times do as well: cell phones, text pagers, instant message software, the "ancient" telephone, even. Soon, our refrigerators and cars will be constantly wiring us in to the infinitely unfolding story of our electronic collective conscience.

In this light, the traditional scavenger hunt, storytelling, and sleuthing methodologies were transformed into a new medium. My first experience with this type of experience integrated film, telephone, and web technologies. It was BMW Films dot com:

1. BMW Films dot com
http://www.bmwfilms.com/site_layout/index.asp

2. AI Online Game
http://www.google.com/search?sourceid=navclient&q=jeanine+salla
http://www.cloudmakers.org/
http://thevisionary.net/
http://www.bangaloreworldu-in.co.nz/salla/default.html (link from Google search) (explore links within)

3. Majestic
http://www.ea.com/worlds/games/pw_majstc00/hatted_jump_page.jsp
http://www.unclerobert.com/innerindex.jsp

4. Layman's copycats
http://www.theblackforge.net/ae/#

5. New storytelling
http://turbulence.org/Works/media/index.html (explore links within)
http://www.submethod.com/
http://www.turbulence.org/Works/apartment/index.html# (view "about")
http://www.thecomicreader.com/html/icst/icst-6/icst-6.html
http://www.scottmccloud.com/comics/comics.html
http://www.scottmccloud.com/inventions/machine/machine.html
http://www.blogger.com/

6. Storyboarding software
http://www.boardmastersoftware.com/
http://www.powerproduction.com/home.html

7. Business organization software
http://www.microsoft.com/office/visio/
http://www.conceptdraw.com/en/
http://www.paraben.com/html/flow.html
http://www.smartdraw.com/

8. Story-building software
http://www.dramatica.com/
http://screenplay.com/products/storyview/index.html
http://screenplay.com/products/mmscreenwriter/index.html

9. Training methodologies

10. Web content management

11. Christopher Nolan

12. Chuck Palahniuk

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